Saturday: 7:00pm to 11:00pm

Club Med – Churchill has crashed! PRE-REGISTRATION IS FULL!
Prime Minister Churchill’s plane has crashed in the Western Desert and his security has been compromised.  Now both the 8th Army and the Afrika Korps are trying to find him. Join this desert brew haw haw to see if he survives. 28mm Bolt Action for 6 players hosted by Ross Cossar and Dave Mattison.
Club Med Part 2- Regalia Marine Shipping Cruise PRE-REGISTRATION IS FULL!
The Regalia Marine is planning to sail this fine day across the Med from North Africa to Sicily with wounded soldiers, important materiel (for the important island) and Allied POW’s. The RN has dispatched a small but powerful flotilla of MGB’s and MTB’s to attack the Italian convoy and hopefully the POW’s will survive if their ship is sunk. Two players control the RM and two players control the RN. The vessel carrying the POW’s is unidentified but the war effort requires the most distasteful decisions and all enemy ships must be sunk if possible. Ages 12 and up recommended but strictly enforced. Ross Cossar and Dave Mattison host this 1/350th scale WW2 naval action using Warlord’s Cruel Seas rules for 4 players.
Circus Maximus
Compete in the dusts of the glorious hippodrome, driving against your friends in a mean-spirited and violent chariot race in 1/72nd scale. Rules based on the venerable 1979 game rules published by Avalon Hill, updated and shining in a hand-made arena with over 400 tiny people in the audience. Sessions expected to take four hours to complete the three furious rounds of the race. No experience necessary. George Duff hosts this game for up to 8 players.
Fight For Survival PRE-REGISTRATION IS FULL!
In the blasted, radiation-scorched, wastelands of the Earth’s surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. Randall Carter presents this Post-Apocalyptic Science Fiction for 4 players using Gamma Wolves rules.
Silarus River 71BC – Third Servile War PRE-REGISTRATION IS FULL!
Spartacus has led his revolt against Rome successfully up to this point, but cracks in his alliance have formed, splitting armies and leaving Spartacus alone against the ambitious Roman, Crassus.  It’s do or die for the Slave army.  Will you do? Or will you die?  Chris Nokes of the Newmarket Games Club presents this Strength and Honour scenario for 2 to 4 players with scratch built 2mm armies.  This is a game designed for large battles that’s very easy to  learn so come and give it a try!  Expect at least a few “I am Spartacus” proclamations throughout the evening..
The Quest for the Mystical Artifact PRE-REGISTRATION IS FULL!
There is a rumour of a powerful artifact that can cure any affliction, even death in the deserts of Razakeer. You’re a group of adventurers seeking the next big quest. Can you seize the artifact? Will you get your immortality?This is a level 5 Dungeons and Dragons adventure. Characters will be provided. Christina Ridely and Michael Hayes are your DMs. 4 to 6 players.
Battle of Marching More PRE-REGISTRATION IS FULL!
The Royalist forces under Prince Rupert have marched across England to relieve York. Taking all day to gather up his army, Rupert hoped to bring his army to bear against the combined forces of Parliament and the Scots Covenanters, under Fairfax and Leven, on the morrow. But the anti-Royalists had other ideas. In this fictionalized version of this famous battle, players will determine the fate of religion and government in England and Scotland using modified Pike & Shotte rules. Sean Malcolmson and Craig Alexander host this 28mm English Civil War game for 8 players.
Mongols With Mausers PRE-REGISTRATION IS FULL!
Mix Chinese warlords, Mongol bandits, Bolsheviks, White Russians and European adventurers and you’re guaranteed chaos. Bring a healthy sense of humour as you bribe, battle or bluff your way to victory as you fight your way along the Silk Road in 1920’s China. Oh, and silly hats are a must (and will be provided or bring your own!).
Pasha Dan Hutter presides over the mayhem using his Mongols With Mausers Homebrew rules for 8 to 16 players.
Red River Ambush PRE-REGISTRATION IS FULL!
It is May 4, 1863, A small Union expedition is dispatched to investigate the Red River with instructions to find and destroy The Queen of The West.  The Confederates had captured the former Union ram along with the ironclad USS Indianola. The Indianola had run aground and she had been destroyed by the Rebels.   At least that is what was reported. Glenn Broome presents a 1/600th scale American Civil War naval battle for 4 to 7 players using Sail & Steam Navies rules.
Beaver Dams June 24, 1813.  PRE-REGISTRATION IS FULL!
An American column is heading to De Cou’s House, base of British Lt. James Fitzgibbon. Laura Secord has warned the Allies of the coming attack. Hordes of First Nations are alert and ready in the woods lining the road. Will the U.S. troops get to the destination? Roger Chrysler presents this historic refight of the famous Canadian battle for 4 players using Sharp Practice rules.
Flames of War Great War: Battle of the Selle PRE-REGISTRATION IS FULL!
Re-fight the 1918 Battle of the Selle between the Imperial German Forces and the British/Canadian Entente Forces in this FoW: Great War scenario intended for both players new to the game and those familiar with the FoW rules but looking to try tactics in an often unexplored and brutal war. The game will be played 2v2, with each player choosing to play as one of the following armies (first come first pick):
-Imperial German Infantrie Division backed up by A7V Tanks
-Imperial German Stosskompanie Division (also known as Storm Troopers)
-British Army Line Infantry Division backing up a Mark IV Tank attack.
-Canadian Army Division with “Autocars” and plentiful Artillery backed up by fast Whippet Tanks.
This well balanced game is played at 1/100 scale (15mm) and features a lot of units for a smaller play area (4’x4′), which tightens the game space but gives players room to make mistakes and “play with their toys”. All technical details like army list writing, mission selection and deployment are taken care of in advance so once all players sit down we can get to the crunchy part of the game right away. Brett Thompson hosts this Flames of War: Great War game in 15mm for 4 players.
Target: Rochford
28 August, 1940 Luftwaffe bombers are enroute to RAF Rochford. RAF fighters have been vectored in to intercept. Will the bombers get through to their target? Keith Burnett hosts this Check Your Six! WW2 air combat game in 1/300th scale for 14 players.
Kings of War
Travis Keeler presents his modified version of the popular Kings of War 2nd edition fantasy battle game with 15mm miniatures. Measurements adjusted tocm instead of Inches.
– Two 3000pt armies with preprinted army lists
-Special Activation Tokens which create hidden action system (home brewed, play tested)
4 players
Julian and the Franks PRE-REGISTRATION IS FULL!
In 357 AD the Emperor Julian defeated the Alamanni Confederation at the Battle of Strasbourg. Over the next two years Julian and his army moved down the Rhine to confront the Franks. We know there was at least one major battle fought between Julian and the Franks although there is no detailed record of it. We do know that the Franks disappeared from the historical record for 50 years so the presumption is that they were decisively defeated by the Romans. Can you lead the Frankish warbands as they attempt to crush the Roman battle line? Or perhaps you would prefer to lead the Romans as they maneuver to deal the death blow against their most formidable German opponent? Over 500+ 28mm figures. Modified Sword and Spear for large battles. Mark Rutledge hosts 6 players.
The Battle For Terra: Paris
Game Scenario: The Republic of the Sphere would seem to be failing in body and in spirit. A failed assassination attempt on their Khan has only caused the Jade Falcon Clan to tighten their taloned clutch around what remains of the city of Paris. Paladin Lakewood and his handful of holdouts are eager to prove that there is still plenty of fight left in the Republic.
Choose to scorch the earth of Paris with Clan Jade Falcon or stand proud in the ideals and nobility of the Republic of the Sphere during it’s darkest days.
Andre Den Baars and Alex Ivic present this Battletech: Alpha Strike game for 2-12 players.
1st Annual Mystery Game PRE-REGISTRATION IS FULL!
Scale: That’s a secret
Period: another secret!
Are you up to the challenge of signing up for a game without any details of what it is about?  This will be the 1st Annual  Mystery Game.  It may be anything on land, at sea, in the air or the depths of space. You won’t know until you get to the table.  All I will tell you is it will be different than any other game I run  that year and different from the previous year’s Mystery Game.  Are you up for it?
Rules: yet another secret!
David Best is the Master of Mysteries for 6 curious players.
Cronus Falling
A metal-inspired voidcrawl of a game where in you embark with the survivors of a crashed world-ship into the heart of eldritch havoc. You are cordially invited to try and kill an ancient god. Ioan Tetlow and Joaquin Cornejo host this rules light, madness heavy rolepalying game for 4 players.
Hlobane PRE-REGISTRATION IS FULL!
During the invasion of Zululand in January 1879 elements of the northern column under command of Sir Evelyn Wood are attacked in the hillsides around Hlobane by a Zulu impi under the command of the induna Mpande. Ian Tetlow hosts this 28mm Zulu War battle for 6 palyers using The Men Who Would Be Kings.
Hutt Hunting
Imperial Agents have disabled the hyperdrive of a Hutt Warlord’s flagship and a task force has been dispatched to bring him to justice.  Will you side with the Empire or the Hutts?  This 6 player, 1:7000 scale spaceship game uses the Metaverse 2nd edition rules. Matthew Browett game master.
The Good, the Bad, and the Stubbly PRE-REGISTRATION IS FULL!
What in tarnation is happening in the town of Cremation? The criminal mastermind Rector Riggles is behind bars in the Sheriff’s office. Rival outlaws descend on the town. Will they free Rector? Kill and replace him? Rob the bank? Muss up the citizenry? Sass a nun? All of the above? But it may not be as easy as all that, because Sheriff Daniel “Dapper Dan” Alabama has freshly waxed his mustache. Can he muster his deputies and defend the town? Or will he decide that if you can’t beat ’em, you might as well join ’em? Pour yourself some whuskey, get ready to play some blackjack, and let’s find out…
Matthew Sullivan uses his modified version of Dead Man’s Hand for 3-5 gunslingers.
The Fighting 54s: Death In The Desert
The Fighting 54s are 54mm.  Big boys have big toys.  Size DOES matter.  (Dick Wood says so does quantity!)
If you grew up watching “Beau Geste”, “March or Die”, “Legionaire”, “Under Two Flags” and “Follow That Camel” this is the game for you.  The brave legionaires defend their fort from every Tuareg that Central Casting could send over.
This is a very, very serious game with very, very detailed rules that stretch to almost both sides of the single page.  So, don’t dare use silly voices.  (Dick reserves that privilege for himself.)
Mike Manning and Dick Wood direct the movie mayhem with Death In The Desert rules and 54mm figures for 6 players.
Aliens vs. Predators
Predator Young Bloods must stage a hunt to cleanse the hive in the ancient ruins beofre it’s too late.
Joe Nixon hosts a 25mm Science Fiction game based on the popular franchise using his own rules for 8 players.