| You Dirty Rat!|
Old Man Potter is dead and the gangsters of Pottersville descend on his warehouse to fight over the spoils. Gangsters maneuver to eliminate rivals and gather loot. Coppers search for evidence to suppress their crimes. No one knows what those strangers in the Fezzes are up to. Will you survive to be “On top of the world?” James Manto hosts this 28mm skirmish game using modified The Chicago Way rules for 6 to 10 players. .
| Chasing the King|
A company of Fallschirmjagers riding in stolen Norwegian buses collides with Norwegian soldiers at the Midtskogen Farm north-east of Oslo in the early hours of 10 April 1940 as they try to capture the King of Norway and the Norwegian gold reserves. Ross Cossar hosts this Bolt Action in 28mm for 8 players.
Travis Keeler demonstrateds his new 28mm Fantasy big skirmish game for 2 to 4 players.
| Raid on a Narn Research Station |
The Centauri launch a raid on a newly discovered Narn Fleet Research facility. Experimental designs will now receive unexpected field testing. Can the Centauri raid cause enough destruction before they are forced to retreat? Matthew Browett hosts this Science Fiction fleet action in the Babylon 5 universe for 6 players using the Metaverse rules.
| Break the Blockade |
The French fleet attempts to breakout from the Bay of Biscay during the Napoleonic Wars. Brian Hall hosts this Age of Sail game in 1/2400 scale using Fire As You Bear! rules for 4-6 players
| Hogwarts Heist |
Do you solemnly swear you are up to no good?
You are a third year student at Hogwarts School of Witchcraft and Wizardry. In your years at Hogwarts, you’ve heard about a secret society of pranksters and mischief makers: The New Marauders. Every year, they find talented third year students and task these potential members with a mission. Your mission is simple, cause some chaos and steal back contraband items from the professor’s office.
Using the D&D 5e rule system, DM Rachael Manto is running a oneshot set in the magical wizarding world of Harry Potter. 4-6 players. Pregenerated characters provided.
| Da Speed Freeks!! |
Da ORKS ‘ave the bestest racers!!! Only da biggest and baddest will survive!!
Race your Orkish vehicle around the course for only 3 laps!! But be warned, bumpin’ and shootin’ and blastin’ is not only encouraged but it’s da furst rule! A flat out high speed fast play style racing game with a simple game mechanic and lots of explosive fun.
2 races per session ( or more if the explosions are big enough!)
Peter Smith and Huw Powell preside over the carnage using modified Warhammer 40K rules for 2 to 6 players per race.
The Colonial Marines have held out long enough for the secondary Drop ship to arrive, now it’s a race to the landing pad, and the safety of space…. The Aliens have other plans! Can the Marines reach the landing pad or will it be complete thermonuclear destruction and ” adios muchacho’s” Players control various units on the table including Colonial Marines, Colonists, and Predators using Hadley’s Hope ruleset. Fighting to survive in the Aliens Vs Predator universe.
GM Jason Chaplin and Dane Ordway
| Skirmish in the Snow part 3: Fighting Canucks|
Canadian Troops clash with their German adversary over key positions on the western front. Each player is given a squad of 7 to 10 troops to command as they go head to head in on the snow-covered battlefield. Fear is not an option. Andy Hohn and Ian Armour present a 54mm WW2 game using Five Men at Kursk for 4 players.
| Mongols with Mausers |
Mix Chinese warlords, Mongol bandits, Red, Whites and European adventurers and your guaranteed chaos. Bring a healthy sense of humour as you bribe, battle or bluff your way to victory as you fight your way along the Silk Road in 1920’s China. Pasha Dan returns with his ever popular 28mm Pulp adventure featuring silly hats and lots of laughs. 8 to 16 players.
It’s July 7, 1942, and Britain has been running regular convoys from Bristol to the Thames Estuary via the English Channel. The nights are short, and the S-Boat Flotillas of the Kriegsmarine are lying in wait. Players will command S-Boats, Royal Navy MTBs and the merchant ships themselves, which carry a bit of a sting for the unwary. Bill Bean hosts a 1:300th scale WW2 naval game for 4 players using Cruel Seas rules.
| Legions of Steel|
Legions of Steel 2nd Edition is a fast paced, squad level, map tile based, miniatures combat game set in the not so distant future. Originally released in 1992, the new edition is ready now to be played.
Save humanity from a siege of mechanical horror. Play an elite group of Commandos in high tech powered armour on their missions to destroy the base complexes of the Overlord computer. Meanwhile, your opponent maneuvers their horde of robotic minions commanded by ten feet of raw terror, the dreaded Mark 1 Assault Fiend.
Mechanics are simple. Only six sided dice are required to quickly resolve firefights, but you need more than luck to survive. With Blasters, Deadbolt Launchers, Kinetic Pulse grenades and the Napalm-X Flame Weapon on the field of battle, tactical considerations are many. Before you can out-fight your opponent, you must first out-think them.
The original artist, Tom Frank, and Nico Pecota will be demonstrating this Canadian made game for 4 players.
All materials required to participate in the demos will be provided.
| Battletech – Solaris VII – King of the Hill |
Strap yourself into a giant Battlemech and walk onto the field of battle. On Solaris VII, Arms dealers compete to have their new ‘mechs be the first to the top of a small mountain, holding it against all comers. The Catalyst Demo team will be bringing everything required to play the game, whether you are a new player, a returning player or a seasoned Mechwarrior, come out and play some heavy metal mayhem.
Miniatures & record sheets for pre-made forces will be provided, but players are encouraged to bring their own forces and record sheets, created in accordance with the rules below. A free source to print off record sheets (and the one I will be using) is www.solarisskunkwerks.com
Force Selection Rules: choose two or more Mechs, must be Inner Sphere, from any Era (year), must be Standard Tech (used to be called Tournament Legal Tech), the total tonnage for your force must equal 120 tons, Gunnery and Piloting skills are fixed at 3 and 4, respectively.
Andre Den Baars hosts this bring and battle for up to 12 players.