Saturday: 2:00pm to 6:00pm

-Select an army from any DBA 3.0 ARMY LIST .
-If you are unsure of your armies’ qualification please email me for validation.
-Loaner 15 mm armies with terrain will be available.
-The format for opponent selection will be the SWISS Chess Format with a minimum of three rounds, each round limited to 1 hour duration.   We expect at least 8 players for this session.
-Record sheets for your army and games will be provided by the Games Masters.
Tournament Etiquette
Make sure you can stay for the complete duration of the session before you sign up.
Before the game starts describe your army by name and book/number then identify each element in the army including the general.
During Play – State your intent before you move.
If you wish to clarify an opponent’s intention then ask.
Watch the clock!  The scoring system always encourages finishing a game rather than leaving it unfinished.
Game Master (GM): Howard Tulloch
Second GM: John Mifkovic
Number of Players: four to twelve players
The All Black Flight -May 1917
In the spring of 1917 the Royal Naval Air Service began operating fighter squadrons on the Western Front equipped with the new Sopwith Triplane in an effort to help wrest control of the skies from the Germans. Unlike the raw recruits of the  RFC, the Naval Air Service pilots had undergone flight training at their own expense at private flying schools before going to the front.
One of these squadrons – Naval 10 –  was mostly composed of Canadian pilots. “B” Flight of Naval 10 would soon become a legend under the leadership of Canadian ace Raymond Collishaw. With their engine cowlings painted black, the “All Black Flight” shot down 84 German planes during May and June 1917. Their own losses were also high and of the original 5 pilots of B Flight only 2 were still flying by the end of July.
Naval 10 frequently clashed with Richthofen’s Circus over the western front.
This scenario for the Canvas Eagles rules pits 4 Sopwith Triplanes of B Flight against 4 Albatros DIIIs of Jasta 11, including the Red Baron himself. Canvas Eagles is a free set of easy to play skirmish rules for WWI air combat.
Allan Lougheed hosts this 1/72 scale air war game for 4 to 8 players.
Hammering and Sickling the Rising Sun: Khalkhin Gol 1939
Scale: 1/72
Period: WWII
Game Scenario:Against orders, the Kwantung Army has initiated a series of border skirmishes with the Mongolians and their Russian puppetmasters, culminating in a sudden dash across the Khalkin Gol river and a bold strike on the positions on Baintsagan Hill.
Recalling how their fathers had driven the Russians back from the Yalu River in a humiliating defeat, these Japanese heroes are confident they can do it all again.  The Soviet Army has just purged its officer corps, leaving untried officers in charge, nobodies like Georgy Zhukov.
Mike Manning and Nick Wesson host this 1/72 scale Rapid Fire! game for 6 players.
Strongpoint Hillman
Strongpoint Hillman is the Regimental Headquarters and Command Post for the coastal defence in the area. The objective is expected to hold the HQs of 736 Grenadier Regiment. The expected preparatory bombing and naval bombardments did not occur. There is small breach in the wire and minefield from an earlier attack. Current time is 1730. Your mission is to clear Strongpoint Hillman before nightfall. Brian Hall presents this historical refight for 4-5 players using O Group rules.
15mm ADLG Classical Tournament continues
asee Saturday Morning’s listing
Bolt Action Tournament continues
see Saturday Morning’s listing
Egg Head Hunt. 
Teams from 4 Allied countries hunt for 3 Nazi scientists in the final days of the Second World War.  Whose troops will find them?  Who will lose out of this valuable knowledge needed for post war Europe. Mark Anderson and Eric Ritchie present this Bolt Action scenario for 4 Players.
Never Mind the Billhooks
Perry Gray presents the hot new Wars of the Roses rules in 28mm for 2 to 6 players.
The Battle of Nations
Keith Burnett presents the largest battle of the Napoleonic Wars, Leipzig 1813, in 6 mm using Blucher rules.
Club Med- Rommel’s Flight to North Africa
British intelligence has decoded an ‘Ultra” message indicating that Field Marshal Rommel is flying to North Africa in a flight of Luftwaffe medium bombers with fighter escort today. The RAF scramble the nearest fighter wing to intercept the bombers and shoot down “The Desert Fox” before he even gains the moniker. Two players control the German fighter group while two players control the RAF fighter interceptors. Can the Allies end the war in the Med with a lucky salvo?? Ages 12 and up recommended but not strictly enforced.
Dave Mattison and Ross Cossar host this 1/100 scale WW2 air game for 4 players using Axis & Allies Air rules.
Circus Maximus
Compete in the dusts of the glorious hippodrome, driving against your friends in a mean-spirited and violent chariot race in 1/72nd scale. Rules based on the venerable 1979 game rules published by Avalon Hill, updated and shining in a hand-made arena with over 400 tiny people in the audience. Sessions expected to take four hours to complete the three furious rounds of the race. No experience necessary. George Duff hosts this game for up to 8 players.
Rorke’s Drift
Defend Rorke’s Drift against the Zulu impis. Survive as long as you can, hopefully until the Zulus give up. Can you do better than the historical outcome?
Vincnet Booth presents this infamous historical action in 28mm using Victoria Cross rules for 4 players.
Peninsular War Ambush
It is the height of the Peninsular War during the Napoleonic age.  Spanish guerillas have learned that a high ranking French official is passing through their territory on the way to the front.  Who is it? No one knows for sure. Judging by the number of guards present though, this person is important and the perfect target for an ambush!   
Can you discover who the official is, and take them prisoner?  Or do you have the skills to keep the official safe to further the plans of the glorious Empire of France?
This fast paced fun scenario features amazing custom terrain from Miniature Landscape Hobbies.  Test your tactical skills while participating in plenty of entertaining mayhem! Joe and Mitchell Saunders present this Sharp Practice game in 28mm for 6 players.
Welcome to the races! The fastest, most Orkiest race around. Can you make it  three laps around the track with all of your competition gunnin for you…er  your spot?  
Multiple races  will be had during each time slot. Pick your racer  and see if you can survive past the first turn. All models and measuring devices will be provided.   
As the Boss sayz ” Da only thing better dan krumpin, is racin, an in dis race you get to do the krumpin for the winnin”
Peter Smith and Huw Powell present this Warhammer 40K game for 6 players per race.